In Funny Games
(1997), Michael Haneke plays with juxtaposing opposites to disorient and play the
audience—both formally and thematically.
The premise is that a well off family is vacationing at their lake house
when two seemingly polite young men dressed in white arrive at their door and
begin a series of sadistic games, resulting in the death of the family. First and foremost, Haneke is playing
with the distinctions between genres—it is a horror movie, but it is also very
quiet, very still, even beautiful at many moments, and also somehow
comedic. The film is characterized
by its still shots. The frame
waits for actors to walk into it, rather than falling them around. In the beginning there are an abundance
of shots which do not even contain the actors. Higher emphasis is given to the details of the set, with the
dialogue from other rooms narrating the scene. Many of the still shots appear to be a wide angle, and from
far away. This approach is used in
one of the first instances in which Peter and Paul (the two torturers)
appear. This shot in particular
has a lot of satisfying formal qualities to it: there is a sense of doubling
and mirroring that goes on with the two boys each in white, and each framed perfectly
either side of the white gate which creates a striped pattern across the
figures.
Haneke
seems to rely on a certain rhythm and repetition of devices or very specific
themes throughout his films. In the
beginning, the house wife says “I don’t know the time here.” Throughout the film, various people
ask the time drawing attention to the disturbing state of disorientation
induced by the trauma and also the length of the film itself. At one point the father says he has had enough and Paul
turns toward the camera and smirks, mentioning that we haven’t even reached a feature
film length yet.
Beyond the
question of time, there is also a repetitive use of certain color schemes. Again Haneke is creating a play, a
reversal, by having white signify evil instead of black. Frequently the most violent scenes will
occur casually, in a beautifully light white and yellow room. The use of yellow against white recurs
throughout the film, most notably with the eggs cracked on the ground. There is also a lot of white on
white—the white of their outfits against the white of the window pane, the
white of the golf ball against the gloves, the white of the shirt against the
fridge, etc. There is a cleanness
and a banality to these shots.
Haneke’s use of violence is very dry—as is his sense of humor. A violent gesture will be followed by
an absurd joke; a incredibly bright scene will be followed by a scene shot in almost
complete darkness. Following a
scene of intense action is usually a long single shot lasting for an
uncomfortable amount of time where barely anything moves.
The sustained
still shots function in two interesting ways: firstly they reinforce the sense
of nonchalant boredom attached to violence that is presented by Peter and
Paul. The two are constantly
having a witty back and forth while torturing the family, calling each other
names from American TV shows like Beavis and Butthead and talking about
snacks. The sheer sustained duration of these scenes also creates more tension for the audience because it
is mimicking real time. This
manipulation and play between the real and the fictitious is another theme
present in the work. This play
becomes evident when Paul grabs the remote, pauses the movie and rewinds the
film at one point to create an alternate plot, alluding to the materiality of
the medium. He acknowledges the
audience and their expectations, but continues to play this absurd game. Towards the end, Paul comments: “Fiction
is real right? Because you see it in a film,” alluding to the possibilities of
film to manipulate narratives and realities, and comment on the entire process
while doing so.
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